
#ifndef __CE_MOTIONSTATE_H__
#define __CE_MOTIONSTATE_H__

#include <btBulletDynamicsCommon.h>
#include <cegfx/cenode.h>

class ceMotionState : public btMotionState
{
private:
	ceNode*	node;

public:
	ceMotionState (ceNode* node = 0);

	virtual void getWorldTransform (btTransform& transform) const;
	virtual void setWorldTransform (const btTransform& transform);

};

#endif /* !__CE_MOTIONSTATE_H__ */

